From Aberddu Wiki
By the Trickster...
Level 1
Laughter
| Range |
Duration |
Target |
Save
|
| 10ft radius |
15 minutes |
area |
no
|
Every time the caster laughs all individuals in the target area must laugh with them.
Level 2
Trigger Mechanism
| Range |
Duration |
Target |
Save
|
| touch |
instant |
Object |
No
|
This spell will trigger the tumblers in a Rank 2 lock. It will reverse the current state of the lock, either opening a locked mechanism or locking an open one. No tools are required, will work on level one non-magical locks.
Level 3
Pull Face
| Range |
Duration |
Target |
Save
|
| 10 feet |
15 minutes |
caster or individual |
yes
|
This spell will change the facial features of the target so that they resemble someone else. The target's other physical characteristics are not altered (height, build, walk, voice) neither is their race although they may be made to resemble another race by adding or concealing markings. A willing target may choose to fail the save.
Level 4
Deception
| Range |
Duration |
Target |
Save
|
| touch |
1 minute |
Individual |
Yes
|
On casting this spell the cleric will have 1 minute exactly while the target is in a trance during which time they may plant one piece of information into the targets head that the target will unquestioningly believe. It can not be something completely contradictory to the target's personality. For example, convincing someone that they no longer believe in there God would not work, telling them that their God is dead would. Target should role-play any consequential effects of this lie. "I am not the Trickster cleric your looking for".
Level 5
Thin Air
| Range |
Duration |
Target |
Save
|
| touch |
1 hour |
Objects |
No
|
This spell allows the caster to turn an object(or group of objects) 1 square foot across into thin air. In aminate Objects will disappear compleatly, returning to their exact position 1 hour later. This spell may be used multiple times to hide larger objects such as statues in the town squre, or maybe the Guild House.
Level 6
Vanishment
| Range |
Duration |
Target |
Save
|
| Touch |
15 minutes |
Caster |
No
|
The caster will vanish. They will become invisable on the material and astral planes, and they can not be heard, felt, smelt and will leave no footprints. However they will still have a physical presence, so if you throw something over them they will become visable and they can walk intothings and trip over. Anything held in the casters hands will be visible(i.e. weapons). The caster can touch and lift things. items that fit into the casters pockets and pouches may be robbed and concealed. Whilst in Vanishment, the caster can use no magic.
Level 7
Follow the Leader
| Range |
Duration |
Target |
Save
|
| 10 feet |
15 minutes |
Individuals |
Yes
|
Everybody within 10ft radius of the caster will be given a save. Those that fail the save will be forced to copy the caster's actions exactly everyone else in the Radius who passed the save will find the action of the caster and targets hysterical and will be unable to move for the duration of the spell