From Aberddu Wiki
By [insert God]...
Level 1
Detect Undead
| Range |
Duration |
Target |
Save
|
| 90ft |
instant |
Mass |
no
|
Can Detect Undead within a 90ft radius, OC: Ping Undead
Ritual
| Range |
Duration |
Target |
Save
|
| touch/10ft |
15 minutes |
individual/area |
no
|
Prevents individual from being soul drained, or if cast upon the ground lesser undead / demons can not enter a 20ft radius for 15 mins. This requires one minutes of role-playing.
Turn Undead
| Range |
Duration |
Target |
Save
|
| 30ft |
15 minutes/1 combat |
individual Undead |
yes
|
Force single lesser undead target to run away from the holy symbol presented to them if they fail the save, but this requires complete concentration from the caster.
Wound Heal
| Range |
Duration |
Target |
Save
|
| touch |
instant |
individual |
no
|
Heal one point of damage to any given location.
Level 2
Blessed Weapon
| Range |
Duration |
Target |
Save
|
| touch |
15 minutes or 1 combat |
individual |
no
|
Enables the caster to bless a weapon to make the weapon deal enchanted damage for the next 15 mins, but only why being wielded by a follower of the caster's diety.
Call Lesser Servitor
| Range |
Duration |
Target |
Save
|
| n/a |
15 minutes |
n/a |
no
|
Summons a lesser servitor that obeys the caster for 15 mins.
Servitor has
Endurance II, inflicting double enchanted with a weapon. It is immune to mind magic.
Cure Wound
| Range |
Duration |
Target |
Save
|
| touch |
instant |
individual |
no
|
Heals any location from negative hits to zero hits, or from zero to full hits.
Undead Protection
| Range |
Duration |
Target |
Save
|
| touch |
15 minutes/1 Combat |
caster or individual |
no
|
Touched individual is protected from a range of effects caused by undead including fear, paralysis, endurance rank drain. Does not stop necromancer spells from affecting individual.
Level 3
Blessed Armour
| Range |
Duration |
Target |
Save
|
| n/a |
15 minutes/1 Combat |
Caster |
no
|
Imbues the caster with two points of magical armour which lasts for 15 mins.
Death's Door
| Range |
Duration |
Target |
Save
|
| touch |
instant |
individual |
no
|
Enables the caster to bring head and chest back up to zero. Must be cast within the first three mins of a persons death count.
Minor Healing
| Range |
Duration |
Target |
Save
|
| touch |
instant |
Caster or Individual |
no
|
Heals 5 points of damage to be distributed by the target.
Scourging
| Range |
Duration |
Target |
Save
|
| 30ft |
instant |
individual |
yes
|
If target fails the save they take a single point of enchanted damage to all locations. Can not be cast upon members of the same faith as the caster.
Level 4
Hell Fire
| Range |
Duration |
Target |
Save
|
| 30ft |
instant |
individual |
yes
|
If the save is failed the target takes double enchanted to all locations.
Holy Weapon
| Range |
Duration |
Target |
Save
|
| touch |
15 minutes |
weapon |
no
|
Imbues the touched weapon to do double enchanted, regardless of wielders skill with the weapon. This can only work while the wielder is a follower of the same deity as the caster.
Major healing
| Range |
Duration |
Target |
Save
|
| touch |
instant |
caster or individual |
no
|
Grants 10 points of healing to touched individual to be allocated by the recipient as they see fit.
Turn Greater Undead
| Range |
Duration |
Target |
Save
|
| 30ft |
15 minutes |
individual/mass |
yes/no
|
Turn one greater undead and all lesser undead within 30ft radius. The greater undead is given a save, the lesser are automatically turned. Requires the holy symbol of casters god to work.
Level 5
Call Greater Servitor
| Range |
Duration |
Target |
Save
|
| n/a |
15 minutes |
n/a |
no
|
Summons a greater servitor to do the bidding of the caster for 15 mins. The greater servitor has Endurance Rank V, and can cast level 2 clerical magic with a pool of 10 spell points. It does double enchanted with it's weaponry, and is immune to mind magic.
Greater Ritual
| Range |
Duration |
Target |
Save
|
| 20ft |
15 minutes |
Area |
yes
|
Consecrates the ground in a 20ft radius for 15 mins, casting out undead and demons if they fail the save.
Hands of Glory
| Range |
Duration |
Target |
Save
|
| n/a |
15 minutes + 10 minutes |
self |
no
|
Caster is able to inflict double enchanted with their hands, and is immune to mind magic. Spell lasts for 15 mins, but afterwards the cleric is exhausted for 10 mins and cannot fight or cast for the duration of the exhaustion.
Holy Light
| Range |
Duration |
Target |
Save
|
| 30ft |
instant |
individual |
no
|
Heals three points per location to an individual up to 30ft away.
Level 6
Body of Light
| Range |
Duration |
Target |
Save
|
| n/a |
15 minutes/1 Combat |
self |
no
|
Caster gains 4 ranks of magical armour and can no effect the first offensive spell cast at them.
Complete Healing
| Range |
Duration |
Target |
Save
|
| touch |
instant |
Caster or individual |
yes/no
|
Heals all locations of the touched individual to full. Also cures poison and the like.
Know Truth
| Range |
Duration |
Target |
Save
|
| Touch |
15 minutes |
Individual |
No
|
Caster can detect if the target is lying for 15 minutes.
Merkabah Transport
| Range |
Duration |
Target |
Save
|
| n/a |
1 hour |
Caster |
no
|
Caster enters the merkabah realm and can pass through anything, caster cannot effect the world until the spell is dropped.
Level 7
Call Avatar
| Range |
Duration |
Target |
Save
|
| n/a |
instant |
n/a |
no
|
Calls an Avatar of the cleric's god. The Avatar has complete free will and does not have to obey the caster, and can leave whenever it wishes.
Avatar has
30 Endurance ranks, inflicts hex enchanted with weapons or hands, and has 30 spell points and level 7 clerical magic.
Fire and Brimstone
| Range |
Duration |
Target |
Save
|
| 30ft |
instant |
individual |
yes
|
Target takes 5 points of enchanted flaming damage per location is save is failed. A cleric of Life or Amroth can do 7 points of enchanted flaming per location to a demon or undead. This cannot be used on followers or servitors of the deity invoked by the caster.
Regeneration
| Range |
Duration |
Target |
Save
|
| touch |
instant |
individual |
no
|
Touched individual can regrow lost limbs, or to restore a single drained endurance rank. Corpses can have their bodies reconstituted if the head and torso remain.
Resurrection
| Range |
Duration |
Target |
Save
|
| touch |
instant |
corpse |
no
|
Calls a soul combat. Requires 100 Gu worth of components to perform, as well at the target's body.