Aberddu Adventurers Guild

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A guild located in Aberddu, with many current and past members, from many different walks of life, from royalty to vagabonds.

The Guild was formed with the intent to provide a skilled group of adventurers who could combat magical threats that the masses could not oppose, suck as grim un-dead armies and maniacal mages. Since then the AAG has like other guilds expanded to offer other guild services such as money lending and account holding, as well as often hiring out on mass for multi-guild training sessions with the Warriors and Mages guild.

Contents


The Guild History

Past Guild Leaders

Here is a list of the past Guild Leaders and council members, however this list is inaccurate.
1096ac "The Guild Master":
This nameless guildmaster was turned into a servant of Salamander before being killed bby the guild. His demise led to the first "democratic" election of a guildsmaster in the AAG
1098ac Morgan
Champion: Enforcer: Healer: Thorkin Lawyer: Lady Melksham PR: Gormil & Asher
1099ac (Uncle) Darius
Champion:Carter/Alethea Enforcer: Daryth/Athoril 1100ac Moriquendi Sil'erbanis
1101ac Dakarn Pringle
1101ac Krieg Clan Dragon
1102ac Elor Demonhand
Champion: Gnashrak Enforcer: Johann Secretary: William Freemonte Loremaster: Iona Pringle
1102ac Derrick Peterson
1103ac Spike Archer
1104ac
1105ac
1106ac
1107ac
1108ac Stryke, Dane
Champion: Bly, Ashanti Shadowchaser, Stryke
1109ac Dane, Ares, Eldoth
Champion: Edward deBrie, Stryke (?), Fenn Enforcer: Fenn, Elyas Jacobi
1110ac Torgluk
Champion: Fenn, Gabriel Dawn, Rikku, Elyas Jacobi Enforcer: Elyas Jacobi, Healer: Eleri Clan Stormwind
1111ac Jim Smith, Alfie Cartwright, Simeon

The Guild Structure

The current guild council as of 1111ac.

There are a myriad of other Guild members within the Guild as well as the leaders below. Current members of the AAG

Guild Master - Simeon

The Guild Master is the overall leader of the AAG. They have to deal with the city council, but have a position on the Council of Guilds.

The current guild master is Simeon, a Sea God entrepreneur who was granted the post when Alfie Cartwright resigned after the guild was stuck in the pit at Albion Base 17.

Guild Champion - Flit

The Guild Champion is the war-leader and is traditionally given to the greatest warrior within the guild and the best strategist. In times of war this person leads the guild into battle. First into battle, last to leave combat. The Champion is second in command and liaises with the militia if the Guild Master is missing.

Guild Healer - Trethalis Uldrenn

The Guild Healer is a position granted to not only the person within the guild who has the greatest healing ability but to the person who can best apply the healing. In times of war and combat this person will distribute healing and ensure all survive. The Healer is third in command and is in position to talk to the hospital.

Guild Enforcer - Ingrid Lake

The Guild Enforcer ensures that order is kept within the guild, and follows the orders of his superiors. He is the defender of the guild and it's property.

Guild Lore Master - Iona Pringle

The Guild Lore Master is the member of the guild widely regarded to know the most lore wise. Note this excluded magical affairs, for which the Guild Mage governs over.

Guild Lawmaster - ???

The Guild Lawmaster is the person who deals with external matters regarding laws or guild members acting outside guild purviews. If a member of the AAG has broken a law it is the Lawmaster's job to fix the problem.

Guild Mage - TiiG Troglodyte

The Guild Mage is the person who deals with the magical aspects of the world, analysing and dealing with magical items the guild obtains. He deals with the Mages Guild and identifies magical problems.

Guild Secretery - ???

The Guild Secretery does the paperwork.

The Guild Building

The AAG has existed on a number of sites around the city, often being forced to move to a new address due to enemy attack.

The First building was a hired out room of a tavern in Aberddu.

The second was similar to the present Guildhouse a walled enclosure with a large central courtyard donated by the large four floored Guild house on one side, this was destroyed in 1098/1099AC? by Frysian and Tartarian forces, along with several other buildings in Aberddu.

The Third building. 1098-1105AC(?) This was the Guildhouse that existed up to the present(?), essentially it was the same as the second guildhouse but with a larger courtyard area including its own herb garden, Memorial garden and specialist annexe (primarily used by those who studied the arts of potions and alchemical concoctions.

The main Guildhouse and bunkhouses are able to bunk some several hundred Guilds persons.

This guildhouse was funded by the members of the guild with a small subsidy from the City council as one would expect for a chartered guild. During this period extensive renovations were carried out, with the construction of two gate towers built by Traygon Drago (who also aided in the construction of the City defences by providing similar towers along the City walls). Each Tower itself able to bunk 50 men at arms in time of war, but only one tower is accessible , the second tower also known as "The Green Tower" is a sealed tower, resistant to most forms of magical penetrations. The top floor of "The Green Tower" is a roof top garden with benches.

The Guildhouse survived the God war with only minor damage to its structure.

After moving around for some time, the Guild have finally been allowed to return to the old Guild building, which stands in the Guild District of the city.

The Notice Board

Announcements and pleas for help between guild members are generally fixed to the guild notice board. A battered and burnt old arrangement of wood that moves around more than it aught. Currently located outside the guild masters office, for his convenience.

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